Quarter 1


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Life Science
  • Designs a solution to human problem by mimicking how plants and/or animals use external parts to help them survive, grow, and meet    their needs. 1-LS1-1 
  • Determines patterns in behavior of parents and offspring that help offspring survive. 1-LS1-2 
  • Makes observations that young plants and animals are like, but not exactly like, their parents. 1-LS3-1 
Engineering Standards (All Year) 
  • Asks questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool. K-2-ETS1-1 
  • Develops a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem. K-2-ETS1-2 
  • Analyzes data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs. K-2-ETS1-3 



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