
Unit 6: Virtual Reality | Standards: ISTE 1, 5, 6 5 Computational ThinkerStudents develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.
| Essential Questions: -How can virtual reality be helpful? Harmful? -How can we utilize it in our lives? -Coding and creating | Content (Major Concepts, Figures, and Events)[U13] | Suggested Activities | Resources | Assessment Strategies | Physical impact VR has on our bodies
| Pros/Cons of VR | Visit National SIMs Center Coding activities Create a virtual fieldtrip or game | National SIM Center | Project or report rubric, reflection | Creating VR products |
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Unit 7: Final Project | Standards: ISTE: 3, 5, 7 7 Global CollaboratorStudents use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally. 5 Computational ThinkerStudents develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.
3 Knowledge ConstructorStudents critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.
| Essential Questions:
-How do current trends impact us locally? Globally? -How can technology help us on a large scale? Small scale? -How to communicate with others effectively. | Content (Major Concepts, Figures, and Events) | Suggested Activities | Resources | Assessment Strategies | Local and global impact project that will be a video exchange between our classes and a Norwegian class. | Plan their project and data collection for it, making a real-life application | Video exchange with school in Norway. Interview local experts
| iMovie, garageband
| Rubric, reflection *This project will be a semester evaluation assessment. |
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